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Rigging Models

Rigged Models

These are some of my rigged models from both Maya and Blender. They're both low poly but I know how to rig to pose and to animate. I didn't create the Maya model but I did create the stylised Blender one in the wireframe view.

However I did correct and orient the Maya rig as I did with the Blender one.

As you can see, these are the start of the animations, which were perfected and implemented into Unity and connected to a run, walk and idle. 

 

We are currently learning about orienting the axis and different kinds of free flow animation and different types of controls to assist with the animation from the rigs themselves.

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(Pixel Art Next Page)

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